Some of us starting lending a hand, and have since become full-time on the project as it approaches launch. As we integrated ourselves into Valve it became clear there was a lot of valuable work to be done on Half-Life: Alyx. It turns out that's true, and there's a lot of work available. You hear a lot about how at Valve you can work on what you want. As you can imagine, our experience in the first-person adventure genre is pretty relevant. But yes, developers from the former Campo Santo team have joined other projects at Valve, including Half-Life: Alyx. In the end, Valve Time makes fools of us all. To fans looking forward to In the Valley of Gods, it's probably clear that the optimistic "2019" at the end of the announcement trailer isn't going to be accurate. Judging from a statement by Camp Santo founder co-founder Jake Rodkin made to Polygon, Valve's infamous "work on what you want" culture is true, and much of the In The Valley of Gods team moved to other projects as they saw fit.
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